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"Breaking the Rules"

At any point during a game, a player may donate a canned good to create an in-game effect. These canned goods are in additional to any canned goods that were donated for the registration fee, so be certain to being plenty of canned goods so you can break plenty of rules. The following are the in-game effects that are generated by extra donations.

You may donate a canned good to:

  1. Re-roll 1 of your dice. Each subsequent time you break this rule, whether for it's for the same die or a different die, the cost to break this rule doubles. For example the 1st re-roll=1 can, 2nd re-roll=2 cans, 3rd re-roll=4 cans, 4th re-roll=8 cans. The cost resets back to 1 can at the start of your next turn.
  2. Force your opponent to re-roll 1 of his/her dice. Each subsequent time you break this rule, whether for it's for the same die or a different die, the cost to break this rule doubles. See Rule #1 for an example. The cost resets back to 1 can at the start of your opponent's next turn.
  3. Give your warcaster/warlock an extra focus/fury point. You may only break this rule once per round. This may be in excess of their focus/fury stat, but does not change the stat itself. Your warcaster/warlock receives this focus even if other effects do not normally allow him focus/fury points, such as Severius' feat or Eiryss' disruptor bolt.
  4. Remove 1 fury from a warbeast. This fury does not go to your warlock, it simply disappears. You may only break this rule once per round.
  5. Measure the distance between any 2 models on the board at any time.

You may donate 3 cans to:

  1. Generate 1 power attack that is not a charge without the usual penalties of "-2 for a smaller/equal sized target, -4 for a larger target". It does not cost a focus/fury to perform the power attack. Each subsequent time you break this rule, the cost to break this rule doubles. See Rule #1 for an example. The cost resets back to 3 cans at the start of your next turn.
  2. Have a warjack with 2 open fists perform a Rend power attack. See Hordes: Primal for the ruling on "Rend".
  3. Move a single terrain piece 5" in any direction before the game starts. Do this before seeing your opponents list. You may only break this rule once per game.

You may donate 10 cans to:

  1. If you win the "who deploys first and goes first" roll, you may deploy second and go first. You may not use Rule #1 nor #2 to re-roll the "who deploys first and goes first" roll.
  2. Force your opponent to make one of his advance deployment units non-advance deploy. You may only break this rule once per game. Decide this after seeing your opponent's list but before you roll for the "who deploys first and goes first" roll.

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